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ROTO - Rome

Rules, nation mechanics, warfare systems, and server information.

Server Rules Banner

Community Conduct

Fair Play & Anti-Cheating

PvP & Combat Rules

Gear Restrictions

Factions & Claiming Rules

Immersive Paintings

Nation Guide Banner

Build Quality & Multipliers

Builds are judged by size, detail, realism, and effort. Structures must resemble their intended purpose and fit the server's historical theme.

Tier 11.0x
Tier 22.0x
Tier 33.0x
Tier 44.0x

Capital & Housing Requirements

Reward: +1 Villager Egg per house per day, and +1 Food per hour.

Military Structures

Barracks

Sleeping quarters, training grounds, firing range, stables, and armoury.

+2 permanent unit capacity, +1 Iron Ingot/hour

Walls

Must fully enclose the settlement with 1 main gate, 1 side gate, and 4 towers.

+3 Stone Bricks/hour

Gate

Minimum 3 blocks wide with mounted-unit clearance.

+1 Iron Ingot/hour

Moat

Must allow safe ally crossing. Water and traps are allowed. TNT, fire, and lava are not.

+2 Clay/hour
No obsidian, waterlogging, or regenerating walls.

Economy & Resource Structures

Shed / Shack

Minimum 10×8×5 with chests, furnaces, crafting, and décor.

+2 Planks/hour

Farm

Farm shed plus at least 1 chunk field.

+4 Wheat/hour, +1 Hay Bale/day

Lumber Mill

Shed plus 12 fenced trees.

+3 Logs/hour, +2 Charcoal/hour

Mines

Quarry, entrance, and storage.

+1 Coal/hour, +1 Iron Ore/hour

Blacksmith

Forge, house, and storage.

+2 Iron Ore/hour

Religious Building

Must clearly resemble a respectful religious building.

+1 Modifier Book/day

Manufactury

Byzantium upgrade. Requires overseer’s office and storage.

+1 Weapon/day OR +5 Greek Fire/day

Animal Farms

Animal farms require a minimum 12×12 pen, 15 animals, and a barn.

Swine

+3 Porkchop/hour

Cattle

+3 Beef/hour, +1 Leather/hour

Sheep

+3 Wool/hour

Chicken Coop

+2 Eggs/hour, +2 Feathers/hour

Elephant Pen

Muslim Exclusive

+1 Elephant Egg/day

Horse Pen

Christian Exclusive

+1 Horse Egg/day
Warfare Guide Banner

War Declarations

War Travel

Example: A1 → A2 → A3 → B3 costs 12,000 coins.

AI & Inactive Tile Conquering

Relics & Units

Unit Rules

Relics

Banned Items

Enforcement