Server Hub
ROTO - Rome
Rules, nation mechanics, warfare systems, and server information.
Community Conduct
- Be respectful. Harassment, toxicity, discrimination, and targeted abuse are not allowed.
- No NSFW builds, messages, paintings, skins, or content.
- No unrelated advertising, spam, staff impersonation, or player impersonation.
- No real-life threats, doxxing, DDoS threats, extremist content, or promotion of real-world atrocities.
- No false reports, fake evidence, or intentionally misleading staff during investigations.
- Loopholes are not a valid defense. Staff may punish behavior that clearly breaks the spirit of the rules.
Fair Play & Anti-Cheating
- No hacked clients, autoclickers, macros, unauthorized alts, or stolen accounts.
- One account per player unless approved by staff.
- No teleport traps, combat logging, or logging out to avoid combat, sieges, raids, captures, or staff action.
- No griefing outside active sieges or staff-approved war events.
- Warps and travel points must remain usable and may not be intentionally blocked or trapped.
- Allowed mods include Optifine, JEI, and minimaps unless staff says otherwise.
- Report exploits immediately. Knowingly abusing bugs or exploits is prohibited, even if reported later.
PvP & Combat Rules
- PvP is always enabled.
- No handcuffs or trapping items may be used in PvP or war.
- If a player hides in their base and refuses to fight, attackers must leave using /stuck after a maximum of 15 minutes.
- Repeatedly hunting, camping, or targeting a player outside active war may be treated as harassment.
- No AFK kills.
- No teleporting during combat, raids, sieges, hunts, or wars.
- No dual-wielding combat gear for extra stats.
- Units cannot be killed outside of wars unless they attack first. Breaking this may result in an instant ban.
- Greek Fire may only be used defensively to protect your own land.
Gear Restrictions
- No Netherite weapons or armor.
- No diamond weapons.
- No vanilla armor, shields, or axes.
- No enchantments on combat gear. Tool enchants and utility enchants are allowed.
- No vanilla potions.
- Potions are capped at Level 1.
- No Elytra or Ender Pearls for PvP.
Factions & Claiming Rules
- No sabotage, griefing, or stealing from faction members.
- Espionage, spying, and information-sharing are allowed.
- Faction leaders must return the items of kicked players.
- Claims must stay within the faction tilemap.
- Wanderers may claim small areas anywhere.
- No snake claims, hollow claims, or distant ocean-only claims.
- Sea claims may only extend up to 4 chunks from the coastline.
Immersive Paintings
- No profanity, offensive text, slurs, hate speech, or extremist content.
- No nudity, sexual content, or anything sexual in nature.
- No graphic, gory, violent, or disturbing content.
- No references to real-world dictators, terrorists, or figures associated with atrocities.
- Historical or religious Roman/medieval artwork is allowed only when used respectfully and in context.
Build Quality & Multipliers
Builds are judged by size, detail, realism, and effort. Structures must resemble their intended purpose and fit the server's historical theme.
Tier 11.0x
Tier 22.0x
Tier 33.0x
Tier 44.0x
Capital & Housing Requirements
- Capitals and settlements must have at least 8 houses inside the walls.
- Each house must be at least 8×8×6.
- Each house must include a bed, storage, décor, and basic utilities.
- Houses must look like realistic dwellings.
- Housing must be completed before specialized structures unlock.
Reward: +1 Villager Egg per house per day, and +1 Food per hour.
Military Structures
Barracks
Sleeping quarters, training grounds, firing range, stables, and armoury.
+2 permanent unit capacity, +1 Iron Ingot/hour
Walls
Must fully enclose the settlement with 1 main gate, 1 side gate, and 4 towers.
+3 Stone Bricks/hour
Gate
Minimum 3 blocks wide with mounted-unit clearance.
+1 Iron Ingot/hour
Moat
Must allow safe ally crossing. Water and traps are allowed. TNT, fire, and lava are not.
+2 Clay/hour
No obsidian, waterlogging, or regenerating walls.
Economy & Resource Structures
Shed / Shack
Minimum 10×8×5 with chests, furnaces, crafting, and décor.
+2 Planks/hour
Farm
Farm shed plus at least 1 chunk field.
+4 Wheat/hour, +1 Hay Bale/day
Lumber Mill
Shed plus 12 fenced trees.
+3 Logs/hour, +2 Charcoal/hour
Mines
Quarry, entrance, and storage.
+1 Coal/hour, +1 Iron Ore/hour
Blacksmith
Forge, house, and storage.
+2 Iron Ore/hour
Religious Building
Must clearly resemble a respectful religious building.
+1 Modifier Book/day
Manufactury
Byzantium upgrade. Requires overseer’s office and storage.
+1 Weapon/day OR +5 Greek Fire/day
Animal Farms
Animal farms require a minimum 12×12 pen, 15 animals, and a barn.
Swine
+3 Porkchop/hour
Cattle
+3 Beef/hour, +1 Leather/hour
Sheep
+3 Wool/hour
Chicken Coop
+2 Eggs/hour, +2 Feathers/hour
Elephant Pen
Muslim Exclusive
+1 Elephant Egg/day
Horse Pen
Christian Exclusive
+1 Horse Egg/day
War Declarations
- You must control at least one eligible city or capital to declare war.
- War declarations against active nations must be posted in the warfare channel.
- Diplomatic posts must show marching paths, ally permissions, and total cost.
- Attacking someone in their territory is a valid casus belli.
- If you are attacked and go to war over it, travel costs are nullified for one battle.
War Travel
- Land movement costs 3000 coins per tile.
- You may only march through your own tiles or allied tiles.
- Seafaring costs the same as land movement.
- Seas cannot be blockaded.
- If forces clash on the same sea path, a naval battle occurs. The winner keeps the route.
Example: A1 → A2 → A3 → B3 costs 12,000 coins.
AI & Inactive Tile Conquering
- A diplomacy post is required and travel costs still apply.
- You must border the tile being conquered.
- Staff will organize the mock siege.
Relics & Units
Unit Rules
- Players may have a maximum of 8 units outside of wars.
- Faction leaders may design custom troop trees for their faction.
- During wars, factions have a faction-wide limit of 250 troops.
- Faction leaders may decide how troops are allocated between players.
Relics
- Relics include holy books and event artifacts.
- Relics must always be assigned to a town.
- Relics cannot be transferred during wartime.
- No town may hold more than 3 relics.
- If a tile is conquered, attackers gain the relics assigned to that town.
- After 30 days of inactivity, relics may reset or be hidden by staff.
Banned Items
- Chorus Wine
- Villagers Fright Wine
- Netherite weapons/armor
- Netherite Reforging Tablet
- Diamond weapons
- Golden Apples
- Enchanted Golden Apples
- Bombs / Blue Bombs
- Flame-Bladed Swords
- Arquebus
- Morningstar
- Eveningstar
- Gothic
- Cannon
- Effect-Tipped Arrows
- Vanilla Potions
- TNT
- Elytra for PvP
- Ender Pearls for PvP
Enforcement
- Reports require evidence.
- Exploit reporting may be rewarded.
- False reports are punishable.
- Players may not interfere with staff events, investigations, or administrative actions.
- Staff decisions may be appealed to senior staff or administrators.
- Final administrative decisions are binding.
- Dynmap Hide is allowed.